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Organisation
1.
List posted in rooms for players to enter the competition.
2.
Skippers selected.
3.
Selection meeting held (12/10/2011) to allow skippers to select teams.
Skippers draw for selection order.
4.
After the selection meeting, each skipper is to hold a team meeting or
communicate with members of his/her team, so that procedures and rules may be
explained and so that playing arrangements may be explained.
5.
Teams are rostered for duty each week. See below for details.
6.
Non Shepparton Park Bowls Club members are to pay a registration fee of
$30 and complete a Registration Form. All players pay $5 per game (or $2.50 each
if two players share the lead ‑ see rule 18 below).
7.
Two members of Night Pennant Committee to be rostered for duty each
night, to ensure that play starts on time, to make presentations, etc.
8.
All skippers are to present a season long roster of players in their team
to the Committee before the conclusion of the first round.
Rules
9.
All team members may have an unlimited roll-up, but are to be in
attendance no later than 6.55pm ready for 7pm start.
10.
Casual replacements may be made with the listed players given first
priority. Replacements (Max. of 2) must only be used to fill lower positions in
the team, ie lead first then second. A penalty of loss of 2 points will be
applied if this rule is breached.
11.
If team members drop out of the competition for any reason, teams may add
new members of similar or lesser ability as approved by the Night Pennant
Committee.
12.
If a team member drops out, then makes himself/herself available later,
he/she may not play in the same team.
13.
If, in finals, it is impossible to field team members, substitutes of
similar ability may be obtained provided that names are submitted to, and
approved by, the Night Pennant Committee at least 24 hours prior to the matches
to be played. Opposing team to be consulted or advised.
14.
If any of the Rounds 1 - 15 are abandoned or unable to be played for any
reason, that/those round(s) will be dropped from the competition at the
discretion of the committee.
15.
A minimum of eleven ends to be decided to obtain a result.
16.
If a team is unable to field a complete side, three players may be used
with lead and second bowling two bowls each in the usual manner. Lead and second
then bowl a third bowl each (in place of the missing third) before the skip has
two bowls.
17.
Provided they have not been replaced, late corners may join in play at
the commencement of the end after they arrive.
18.
It is permitted for five members to represent the team on any night by
means of two bowlers playing eight consecutive ends each as lead. Opposing team
is to be notified prior to the commencement if this condition is to pertain.
19.
Seconds to complete names on scorecards, including first names.
20.
No team may have more than one division 1 player as at selection night.
21.
In the interests of encouraging new bowlers, driving at the head is not
permitted.
Playing Conditions
22.
Games shall consist of 16 scoring ends.
23.
A tie remains a tie (except in finals).
24.
There are no dead ends. If the kitty leaves the rink (except into the
ditch where it remains live), it shall be placed on the 2m. mark.
25.
Unlimited roll up prior to 6.55pm. Roll up must cease on the bell.
26.
Scoring is on a points system, with shot bowl worth 4 points, and the
next three bowls worth 3, 2 and 1 respectively. The team with the shot bowl has
the mat for the next end.
Scoring
27.
4 points for a win.
28.
2 points for a tie.
Trophies & Novelties
29.
MAJOR: Premiers and Runners-Up on Night of Grand Final.
30.
MINOR: Each night to overall winner and two runners-up (second best on
winner’s green and best on other green) based on (a) Points Up, (b) Ends Won,
(c) Percentage.
31.
Prize for every resting toucher.
32.
Prize for the person whose bowl is the shot bowl on the last end played.
33.
Skippers may agree to nominate a player for an "Encouragement
Award".
34.
An additional team novelty may be added each week at the discretion of
the Committee members on duty on the night.
Finals
35.
Quarter Finals: 1v8, 2v7, 3v6, 4v5.
36.
Semi Finals: Winner of 1v8 plays winner of 4v5, winner of 2v7 plays
winner of 3v6.
37.
Grand final between winners of Semis.
38.
If teams are tied after 16 ends, an extra end will be played to determine
the winning team.
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